AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Belarus Q3 2022
Explore the performance metrics of the top 5 hypercasual games in Belarus during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming market in Belarus saw varied performance across the top five games on a unified platform. Here's a detailed look at their metrics:
Wall Kickers from Kumobius experienced a decline in weekly downloads, starting from around 19K at the beginning of the quarter and dropping to approximately 7.4K by the end of September. Weekly revenue for the game fluctuated, with the highest value reaching about $33 in late June and the lowest dipping to around $1 by the end of August. Weekly active users peaked at roughly 121K in early August and gradually decreased to about 96.6K by the end of the quarter.
Tall Man Run, published by SUPERSONIC STUDIOS LTD, showed significant growth in weekly downloads, climbing from approximately 5.3K at the start of the quarter to around 10.5K by late September. The game also saw an increase in weekly active users, peaking at about 71.2K in early August, before settling at around 34.2K towards the end of the quarter. Weekly revenue remained mostly negligible, except for a brief spike to $5 in mid-September.
Stick Hero - Mighty Tower Wars by ROCKET GO GLOBAL PTE. LTD. demonstrated a considerable rise in weekly downloads, starting at around 674 in late June and reaching nearly 9.9K by the end of September. The game saw a substantial increase in weekly active users, peaking at approximately 58K in late August and ending the quarter at about 50.1K. There was no reported revenue for this game during the period.
Dessert DIY from Crazy Labs experienced a fluctuating pattern in weekly downloads, beginning at around 19.2K at the start of the quarter and declining to approximately 3.2K by the end of September. The game’s weekly active users saw a peak of about 35.3K in late June, gradually declining to around 13.3K by the end of the quarter. Revenue data was not available for this game during the period.
Dig Deep, also from Crazy Labs, showed a dramatic rise in weekly downloads, reaching its peak at approximately 36.2K in late July before dropping to just 56 by the end of September. Weekly active users followed a similar trend, peaking at around 51.1K in late July and decreasing to about 6.3K by the end of the quarter. There was no revenue reported for this game during the period.
For more detailed insights and data, visit Sensor Tower.